Aimbot
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Key
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Recoil adjustment
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Hitbox selection
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Time
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Idle Time
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Smooth (Min, Max, Time)
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FOV
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Enemy only
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Weapon group settings
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Visibility check
Magnet Triggerbot
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Key
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Enemy only
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Hitbox Scale
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Smooth (Min, Max, Time)
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FOV (not locked on, locked on, distance modifier)
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Idle time after loss of target
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Hitbox selection (including fullbody to target the closest hitbox to the crosshair)
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Delay
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Recoil Delay
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Visibility check
Triggerbot
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Key
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Enemy only
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Hitbox scale
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Visibility check
ESP
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2D boxes
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3D boxes
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Player info: Distance, Weapon, Healthbar, Armorbar, Name, C4 Carrier, Defuse Kit
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Bone ESP
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Enemy only
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Configurable colors (enemy/teammate/visible/invisible)
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Visibility check
Item ESP
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Planted C4 (including explode/defuse timer)
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Dropped C4
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Thrown Grenades
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Defuse Kit
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Spectator List
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Opacity
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Scale
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Show Own Player
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Show Teammates
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Show Enemies
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Recoil Control System (RCS)
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Weapon Group Settings
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Key
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Delay
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Factor (X/Y)
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Web Radar
Spectator List
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Opacity
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Scale
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Show Own Player
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Show Teammates
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Show Enemies
Recoil Control System (RCS)
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Weapon Group Settings
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Key
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Delay
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Factor (X/Y)
Web Radar
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Spectator List
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Planted C4 (including explode/defuse timer)
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Dropped C4
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Thrown Grenades
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Defuse Kit
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Players/Bots (Health, C4 Carrier, Weapon, Defuser)
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Shareable with teammates
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Highly configurable
Remarks
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Stealth mouse simulation can be used instead of writing game memory
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All features can be enabled and disabled individually
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Visibility check is better than most of the competition (fully external, e.g. static props and displacements are considered) to the point of being almost perfect
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Visuals are streamed to second PC